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Patent US8. 42. 53. Dynamic battle session matchmaking in a multiplayer game. FIELDAspects of the disclosure relate to computer systems, computer software, and video games. More particularly, aspects of the disclosure relate to video game software, administering massive multiplayer online games, matching players in multiplayer online games based on player experience level, character experience level, andor vehicle experience levels, and playing video games. BACKGROUNDVideo games are increasingly popular. Online multiplayer video games have become particularly popular due, at least in part, to the ability of players to compete with multiple other human players. Popular genres of multiplayer games include the first person shooter FPS and the third person shooter genres. In FPS games, the players on screen view simulates the view of the character or vehicle controlled by the player that is, the first person view. The object of many FPS games is to accomplish a goal within a game. Common goals include killing other game characters that represent other players, capturing flags that represent opponents territory, assaulting another teams base, and the like. Third person shooter games often have similar goals but differ in the perspective of the player. WVG-App-Store-Screen-Shot-5.png' alt='Winview Music' title='Winview Music' />In third person shooters, the player views the game world from above or behind the character or vehicle controlled by the player. Because online multiplayer games have become increasingly common, there is substantial competition between the offered games regarding obtaining and retaining consumers. Repetitive play can often lead to players becoming bored with a particular game. In addition, if a player finds a game too hard or too easy, the player may become frustrated or bored, and cease playing prematurely. SUMMARYThe following presents a simplified summary of various aspects described herein. This summary is not an extensive overview, and is not intended to identify key or critical elements or to delineate the scope of the claims. The following summary merely presents some concepts in a simplified form as an introductory prelude to the more detailed description provided below. Purple127/v4/66/fe/d3/66fed30a-c6ce-3496-f8b7-7962b54354a4/source/750x750bb.jpeg' alt='Winview Music' title='Winview Music' />Introduction. Please note that most of these Brand Names are registered Trade Marks, Company Names or otherwise controlled and their inclusion in this index is. BR Mag How to Make Baseball Cool Again Home Run Derby overtime Batflip contest Dunk tank on the pitchers mound Sure Here are 14 ideas so wild they might just. Amazon is holding talks to supersize its videochannel business, not just in the U. S. but around the globe. To overcome limitations in the prior art described above, and to overcome other limitations that will be apparent upon reading and understanding the present specification, the present invention is directed to methods and systems for performing matchmaking in a multiplayer online video game. According to an aspect, matchmaking may be performed by receiving at a matchmaking server a battle session request from each of a plurality of client devices, where each battle session request identifies a vehicle to be used in the game. Each vehicle has a vehicle type and vehicle tier. The game may include a plurality of different vehicle types, and a plurality of different hierarchical vehicle tiers. Matchmaking may further include assigning each vehicle to a battle session based on a battle level table defining a permissible range of battle levels for each vehicle based on vehicle type and vehicle tier, and then initiating the battle session with each of the assigned vehicles. The method may be performed based on instructions stored on a statutory computer readable medium, or executed by a matchmaking server configured to perform as described herein. According to various aspects, a first vehicle type of a first tier may be associated with a first range of battle levels, and a second vehicle type of the first tier may be associated with a second range of battle levels different from the first range of battle levels. Winview Music' title='Winview Music' />Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehiclebased combat game may. Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get. According to other aspects, each vehicle may be one of a standard vehicle and a premium vehicle, where a first premium vehicle is associated with a lower range of battle levels than a first standard vehicle of a same tier andor type as the first premium vehicle. In some aspects, assigning may include calculating the permissible range of battle levels as a function of a number of battle sessions previously played using the vehicle. Australian Work Abroad Programs. In one specific aspect, the calculating may be performed by determining a current maximum permissible battle level C based on the following For Blt N CLB1ML1N For BN CM, where L represents a lowest battle level defined the battle level table for the vehicle type and vehicle tier of the vehicle, M represents the maximum battle level defined the battle level table for the vehicle type and vehicle tier of the vehicle, B represents the number of battles previously played using the vehicle, rounding to a nearest integer value. These and other aspects will be apparent upon reading the detailed description below. BRIEF DESCRIPTION OF THE DRAWINGSA more complete understanding of the present invention and the advantages thereof may be acquired by referring to the following description in consideration of the accompanying drawings, in which like reference numbers indicate like features, and wherein FIG. FIG. 2 is a block diagram illustrating an example virtual world client according to one or more aspects described herein. FIG. 3 is a block diagram illustrating an example virtual world server according to one or more aspects described herein. FIG. 4 illustrates a block architecture diagram of software modules that may be used to implement various features described herein. FIG. 5. A illustrates an instance of a character object according to various features described herein. FIG. 5. B illustrates an instance of a vehicle object according to various features described herein. FIG. 6. A illustrates a screenshot of a video game implementing one or more illustrative aspects described herein. FIG. 6. B illustrates a screenshot of a video game implementing one or more illustrative aspects described herein. FIG. 7 illustrates a screenshot of a video game implementing one or more illustrative aspects described herein. FIG. 8 illustrates battle level table according to an illustrative embodiment described herein. FIG. 9 illustrates a flowchart for a method of performing smart matchmaking according to an illustrative embodiment described herein. DETAILED DESCRIPTIONIn the following description of the various aspects, reference is made to the accompanying drawings, which form a part hereof, and in which is shown by way of illustration how various features described herein may be practiced. It is understood that other embodiments may be used and structural and functional modifications may be made. FIG. 1 illustrates a network environment in which clients 1. Clients 1. 01 may include a variety of devices including generic data processing device 1. PC 1. 01b, laptop, portable, or netbook computer 1. Each of clients 1. In one example, network 1. Internet Protocol IP based network, e. Winview Music' title='Winview Music' />Winview MusicInternet. Other networks may include cellular networks, cable networks, fiber optic networks, wireless networks, wired network andor combinations thereof. Network 1. 00 may further include one or more sub networks such as wired or wireless local area networks LANs, wide area networks WANs, and the like. In one or more arrangements, virtual world servers 1. Using such a distributed system, servers 1. For example, if server 1. Free TV PVR Personal Video Recorder and TV RecordingCapture Software. This page lists PVR personal video recorders software for your computer that you can use. Our services have been closed. Thank you for your understanding 110480 de 51484 Paulo 49074 So 46318 do 40723 Brasil 38043 da 37922 Da 35214 US 33367 Folha 2900 Local 19724 Reportagem 1790 Jos 15364. Load may further be distributed based on user geography or on other predetermined bases. Alternatively, the virtual world may be hosted on a single server, e. Each of servers 1.